Serious Games vs Gamification
Serious games are designed for a purpose other than entertainment such as education, miilitary, research and etc. Although they have similar designs as recreational games, serious games have an additional…
Serious games are designed for a purpose other than entertainment such as education, miilitary, research and etc. Although they have similar designs as recreational games, serious games have an additional…
Successful gamification strategies remove barriers to people and make people feel in control even when they are being led. Our designs; It should make people feel confident about failing, but…
Gamification is a method used to motivate users to change their behavior. Reward mechanisms are often used to ensure the sustainability of gamification and keep players in the flow. The…
What is a Finite Game? When we say finite game; We define games with winners and losers, with a beginning and an end. In a finite gamification setup; Includes an…
Daniel Pink, in his book called Drive, said that societies have operating systems just like computers and named these operating systems as motivation 1.0, motivation 2.0 and motivation 3.0. Pink…
In your sales teams with gamification; It can increase intra-team communication It can make your corporate culture more known It can increase employee engagement in your company You can monitor…
With the development of technology, our habits of playing games have also changed, as have many of our habits. While we used to play games with our friends on the…
Gamification is the use of game mechanisms by integrating them into non-game areas to observe behavior change and performance increase in a certain audience. Recognizing the target audience and arranging…
One of the definitions of motivation is to have the energy, the desire to do a job, task or anything. Deci and Ryan (2008) found this definition while conducting research…
Internal communication is one of the issues that poses a problem for many companies. Especially with the increase of working from home with the pandemic, many of the employees in…
Did we say that 25% of gamification is technology and 75% is psychological? Yes, he is the one who says this and he continue to say it. Our focus in…
All peoples play and do it in very similar ways. However, not all languages can grasp the concept of game in a single word. The meaning of a general concept…
The purpose of gamification is not to create a whole game, but to reveal the potential of users by using game mechanics. Thanks to gamification, which has recently been used…
'Award Winning' from gamification mechanics; As the most abstract element that affects the overall gamification design and creates its fiction, it emphasizes user participation and action. Rewards are commonly used…
In gamification projects, what should be the first step? Where and how should we start the project? According to Gabe Zichermann, 75% of gamification is psychology and 25% is technology.…
The biggest reason people play games is the emotions created by games. People like to switch between different emotions while playing games. Nicole Lazzaro and her team did research on…
Did you know that on the dusty shelves of history, gamification is used for the most malicious and most contrary to its mission? “At the first charity congress held in…
BJ Fogg's model of behavior change is primarily an influencing model designed to initiate certain behaviors in individuals. The model explains what causes behavior change. The Fogg Model of Behavior…
“You can discover more about a person by playing games for an hour than you can discover by talking to them for a year.” Plato. Did you know that before…
Nvidia Toolkits for Computer Vision In this Blog we will go through the essential toolkits from Nvidia to boost performance and accuracy of Conversational AI applications.These toolkits helps you to…
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