Human-oriented Gamification Design
(25% Technology 75% Psychology)

Successful gamification strategies remove barriers to people and make people feel in control even when they are being led. Our designs; It should make people feel confident about failing, but not so much that they despair and try again.

We all have feelings, ambitions, insecurities, and reasons why we want to do certain things. Human Oriented Design these feelings; It optimizes motivations and commitment.

In gamification design; In addition to personal goals, it is also important to give team goals and social goals. Personal goals tend to be self-fulfilling and self-directed. Societal goals, on the other hand, are those that satisfy the society and are directed by the public. With all these goals, the players; You can activate feelings of being responsible or partner and motivate people to commit and take action.

Another point we will pay attention to while designing Human-Centered Gamification is; To inspire other players to succeed and strive. There can be motivating aspects of sharing not only positive but also negative but not hurtful game results from time to time. When designing experiences, it is our responsibility to encourage healthy gaming; We need to create places and spaces where people can take a break from the challenge.

Just designing a gamification with technology will not motivate gamers over time. You need to be able to touch the emotions of defeat, defeat, resumption, excitement and stress, the unbearable happiness of achieving and many more emotions in human nature. Only then can we talk about a long-term gamification and player journey. Remember, we do gamification for people after all…J